Games and interconnection – What do they have to do with each other?

In the gaming industry and other segments that use cloud-based solutions, interconnection-oriented architecture is shifting the business model of companies.

Are Esports and Online Gaming the Next Killer Apps?

As game developers gather in San Francisco this week at the Game Developers Conference (GDC)[iv], they will be discussing the latest in interactive, online gaming platforms along with innovations in advanced graphics, mobile networking, voice recognition and accessibility, artificial intelligence/machine learning (AI/ML), and virtual reality/augmented reality (VR/AR).

E3 2017: Keeping Gamers and Games Connected for the Win

The E3 2017 Electronic Entertainment Expo has become a “virtual” spectacle. Its online interactions with gamers precedes the dates and transcends the walls of the actual event to connect as many gamers as possible to product announcements and event-related activities. Interconnection to the show is critical to fully experience it.

Filling the World with LPBs, One Gamer at a Time

A gamer with a high 270 millisecond ping is not going to enjoy the same results as one with a low 40 millisecond ping. The latter gamer, as I help explain in the Journal, might well be called a “low-ping bastard.”

Innovation through Interconnectivity

The research has provided a fascinating view on how the digital media industry is changing, as greater connectivity, faster processing and cloud infrastructure become more widely available.

Building the next-generation media enterprise

Equinix is currently engaged in a programme of research focused on exploring the evolution of digital interconnectivity across the European media market and the emergence of the ‘extended media enterprise’

The Evolution of the Content and Digital Media Ecosystem: Cloud Services

The evolution of the Content and Digital Media industry shows increasing use of the cloud is becoming more important...

The Evolution of the Content and Digital Media Ecosystem: Gaming and Gambling

Particular segments of the content and digital media industry are growing faster than others. We examine how games and gambling services are driving change in European markets...

The Evolution of the Content and Digital Media Ecosystem

As broadband penetration in Western Europe reaches over 63% of households, and is expected to climb to 70% by 2015, online media services are becoming a force...